Starting Yugioh Again What Do I Buy
New player guide: What packs to buy first? [Mar 7]
Duel Links, which packs to buy, which decks to build to reach KOG for new players.
Duel Links Breaking News
40th Main Box: Cross Dimension
update 07/03/2022
Table of contents
- Updated Information
- Overview
- Recommended Pull
- Recommended Start
- Dinomist - The "Budget" Route
- Triamid - The "Budget" Route
- Aromage - The "Budget" Route
- Superheavy Samurai Synchro - The "Budget" Route
- Other Interesting Options
- Which Boxes are worth investing in?
- Terms [Updated]
Updated Information
- Main Box and Mini Box Investment are added.
- Dinomist is added as Recommended Start Decklist.
Overview
If you have just started playing Duel Links or you simply haven't opened the game in a while, you are probably looking at the Shop, wondering where to start. After all, this game has been out for over two years, and the amount of options available at this point is quite overwhelming. You do, however, have a limited amount of resources, so I am going to try and direct you towards what's relevant at the moment.
Recommended Pull
For starters, let's talk about some of the most popular cards in the game like right now—mostly Spell and Trap Cards that can fit in pretty much any deck. These cards have proven to be a great investment for many players by remaining relevant for a very long time and should be one of your primary foci, if you have just started playing the game.
The cards are sorted by Type and Rarity
Sphere Kuriboh
Sphere Kuriboh | DARK Fiend ★1 ATK 300 / DEF 200 |
The Ultimate Rising [UR] Selection Box Vol. 01 [UR] | |
When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. |
Available from the very first main box, Sphere Kuriboh has remained relevant as a pretty strong hand trap to stop attacks. However, most of the cards from the first box aren't all that good anymore, so it's important to take that into consideration.
If you're willing to spend some real money, you can buy 1 copy of this in the shop section under "Special" tab. Otherwise, you can get it from the Selection Box Vol. 01 when they come back, or use a UR Dream Ticket.
Dark Rebellion Xyz Dragon
Dark Rebellion Xyz Dragon | DARK Dragon ★4 ATK 2500 / DEF 2000 |
Phantom of Rebellion [UR] | |
2 Level 4 monsters You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK. |
A pretty decent generic rank 4 to help get over just about any monster, as long as they can be targeted. Its effect pretty much means that you can deal 2500 damage to your opponent, but it's only usable once since it uses 2 materials.
It's definitely a good addition if you plan on playing decks that use a lot of level 4 monsters, but it's not a "core" card in any deck.
Abyss Dweller
Abyss Dweller | WATER Sea Serpent ★4 ATK 1700 / DEF 1400 |
Photons of Galaxy [UR] | |
2 Level 4 monsters While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn. |
Abyss Dweller is used like a monster version of Necrovalley that's accessible to any Rank-4 spam Deck. Another benefit of running Abyss Dweller is, unlike Necrovalley, it does not affect your own graveyard so you're still able to activate graveyard effects.
Make sure to toggle your chain from "Auto" to "On" so you can use Abyss Dweller at the start of the opponent's turn where it is most effective. Chaining Abyss Dweller to an effect activation would not negate that effect.
Number 70: Malevolent Sin
Number 70: Malevolent Sin | DARK Insect ★4 ATK 2400 / DEF 1200 |
Photons of Galaxy [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3. |
Even though this only temporarily banishes your opponent's monster, using this on your opponent's Xyz monster will also remove all of their materials. It's also great to use if your opponent only controls 1 monster on the field, allowing you to attack directly which can often lead to an OTK.
Steelswarm Roach
Steelswarm Roach | DARK Fiend ★4 ATK 1900 / DEF 0 |
Photons of Galaxy [SR] | |
2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it. |
This has somewhat limited use since it mostly works against certain kinds of special summoning like synchro, pendulum, or ones that special summons from the hand. Against opponents that happen to need them, having this on your field can shut them down pretty hard, or at the very least, make them do a weaker play.
Mystical Space Typhoon
There are many powerful spells and traps in the game, so having a quick and easy removal card like this helps a lot. It can be used in just about any deck, but it's not actually crucial. If you're not sure about which UR to get when you have something like a UR Dream Ticket, this is one of the safest choice out there at the moment, and might potentially last quite a long time.
The Antinomic Theory box provides some T.G. archetype, so you can roll the main box if you're interested. Otherwise, the selection box vol.03 mini provides many other good options.
Cosmic Cyclone
Pretty similar to Mystical Space Typhoon, but banishing a spell/trap card is a stronger form of removal compared to MST. This prevents certain spells/traps from activating in the grave when destroyed. It comes at a cost of 1000 LP, but this can actually be beneficial since some character skills require low LP.
Similar to Sphere Kuriboh, this is available in an old box with many cards that aren't that relevant anymore. You can buy 1 copy of this with real money from the shop's "Special" tab, or go with the Selection Box Vol. 01 Mini if you're a new player.
Forbidden Chalice
Normal monsters are rarely ever used anymore, so the odds of this being useful in a duel are usually pretty high. Monsters effects used in the early turns are what allows them to extend to long combos that can lead to a full board, having Chalice to stop their combos can be a game winning factor.
Being a quick-play spell also makes this quite good since you can use it both offensively or defensively.
Forbidden Lance
Chalice is used to prevent combos, while Lance is the card to ensure that you can perform those combos uninterrupted.
Can be used offensively or defensively depending on whose monster you target. Firstly, you can use Forbidden Lance to protect a monster from removal and other harmful effects. Alternatively, you can use it as a significant 800 ATK debuff on an opponent's monster.
Book of Moon
Highly versatile for defense and control purposes. For example, you can flip a newly summoned monster face-down so that your opponent can't follow up with a Synchro or Xyz play.
Enemy Controller
Enemy Controller | Quick Spell |
Seto Kaiba [SR] Seto Kaiba (DSOD) [SR] Ranked Rewards [SR] | |
Activate 1 of these effects.● Target 1 face-up monster your opponent controls; change that target's battle position.● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase. |
Versatile Quick-Play Spell that can be used to protect your monsters and/or your Life Points, or to take control of an opponent's monster. Enemy Controller is currently Semi-Limited.
Fiendish Chain
Fiendish Chain | Continuous Trap |
Selection Box Vol. 03 [UR] Shining Hope [UR] | |
Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, also that face-up monster cannot attack. When it is destroyed, destroy this card. |
Quick monster effect negation is extremely useful in a monster-heavy meta; useful for shutting down searchers and combo starting effects.
Floodgate Trap Hole
Floodgate Trap Hole | Normal Trap |
Generation Next [UR] Bundle Set Sale [UR] | |
When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions. |
Trap Card that's generally used to slow down the opponent by locking a monster that has just been Summoned in face-down Defense Position.
Paleozoic Canadia
Paleozoic Canadia | Normal Trap |
Valiant Souls [UR] Bundle Set Sale [UR] | |
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. |
Similar to Floodgate Trap Hole, Paleozoic Canadia can flip monsters face-down, but it's more versatile and it has an additional effect that allows you to Special Summon it from the Graveyard as Level 2 monster.
Karma Cut
Banishing is a great form of removal since it's usually harder to recover banished cards. Also, the added effect of banishing similar copies from the graveyard can occasionally be useful to disrupt graveyard setup. The discard effect can actually be helpful in some Decks that need the graveyard setup.
Treacherous Trap Hole
A Trap Card with a minor activation requirement and the ability to destroy two monsters on the field. Treacherous Trap Hole is currently Semi-Limited.
Other Recommended Pull
Black Rose Dragon | FIRE Dragon ★7 ATK 2400 / DEF 1800 |
Blazing Rose [UR] | |
1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn. |
To any Deck that can make Level-7 Synchros on demand, Black Rose Dragon is a great addition to your toolbox. Summon it when you want to get rid of the opponent's entire board. And if you can follow up with summoning a powerful monster, you can hit the opponent with a huge direct attack.
Kiteroid | WIND Machine ★1 ATK 200 / DEF 400 |
Card Trader [SR] | |
Activate when you discard this card from your hand during damage calculation after a direct attack. Any Battle Damage you would receive from that direct attack becomes 0. Only once, if you remove this card from the game when it is in your Graveyard, any Battle Damage you would receive from a direct attack becomes 0. |
Another amazing low-Level monster that can allow you to survive an OTK. Kiteroid has been Semi-Limited pretty much right after its release.
Divine Wrath | Counter Trap |
Valkyrie's Rage [UR] | |
When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster. |
Compared to Forbidden Chalice, being a trap card makes it slower to use, but this one will destroy the affected monster and can also negate effects outside of your opponent's field. The cost of discard can be good in certain decks that makes use of the graveyard.
Recommended Start
These are the Decklists we recommended for new players to start investing.
Dinomist - The "Budget" Route
Dinomist is a pendulum-type deck with a simple beatdown or OTK playstyle. The best part about it is that all of the necessary Dinomist cards are available in a single mini box and they don't really need any extra deck monsters.
Example Core Dinomist Cards
Example Filler Cards
- Dinomist Spinos is the main monster of the deck. It can attack twice in a turn, and attacks directly by tributing other monsters on your field.
- With Dinomist Charge on the field, you can recover a card that goes into the extra deck once per turn. This helps you not run out of cards after making a play.
- You can then normal summon the recovered card so you can tribute it for Spinos again so you can do a second attack with Spinos.
- The monsters in the pendulum zones have effects that can protect your monsters from targeted cards or destroyed by card effects once, which means you are less likely to be disrupted by your opponent.
Triamid - The "Budget" Route
Triamid is a deck that focuses on the field spell to gain a good advantage. The monsters have the ability to quickly switch the field spell to another from the deck to better fit a situation, gaining a different effect from the newly placed field spell as well as an effect from the one that was discarded. This makes them quite consistent and reliable, making them a pretty good budget deck to use.
Example Core Triamid Cards
Comments
Anonymous
Fortress of Gears for Aromage cards. Only 1 of them is SR (continuous trap) and its all you need because the rest are N or R and you can buy the rest of the cards in the card trader.
Why build this deck? this is one of the most cheap and best farm deck (you still need the winged dragon of Ra) and can deal with all the gate missions and stall decks (for some reason, theres a lot of them in low ranked (especialy gold))
<< Anonymous
Don't try to build Aroma decks. They're slow. They're boring. And they're really bad.
<< Anonymous
^ This.
But, if you desperately want an aroma deck dont try to get the super rare card in this mediocre mini box. Just get the common/rares and call it a day. You will surely regret every single gem spending in this deck.
<< Anonymous
Aromages can get you to KOG...
<< Anonymous(Ok...)
..and I like Aromage players. They are my best friends
Anonymous
3 power of the guradian
3 wall of disruption
2 aleister
1 invokation
+ 11 whatever you wish, gg unstopable deck, kog first day, there is no secret
<< Anonymous
Gold rank is not considered KoG.
<< Anonymous
There are tough players in siver rank, i doubt this arrangement will even manage to reach gold.
Anonymous
For alknew players, dont over think, just get the "duel links starter pack":
3x BoM
3x MST
2x TTH
The end.
<< Anonymous
Troll
The real meta is 3 red eyes structure deck + 3 copies of wall of disruption. Instant competitive deck
Anonymous
If Konami make Idaten obtainable by R tickets, anyone could just start with optzmied cyber angels in first day account even not spending a single gem
<< Anonymous
More copies so you actually have a chance to draw it?
<< Anonymous
How many Idaten we have right now, anyway?
<< Anonymous
I got 21 copies
<< Anonymous
Use the skill so that you have a chance to get a 4th idaten on your next draw.
Anonymous
Invest in Levianeer.
The card won't be powercrepted in at least 5 more years if duel links even get that long. Maybe the chaos deck that use it will be hit and you have to change to another chaos deck but not the Levianeer card itself.
<< Anonymous
The 2 other older 8 star chaos cards, CED and BLS have exist and being useful in tcg for decade. CED even need to be nerfed errata to be unbanned.
Just for reference of how long live the good chaos cards are.
<< Anonymous
This I'll agree with. Get at least 1 Levianeer, doesn't matter which artwork.
Anonymous
this game is not for new players, you cannot win without your wallet
Anonymous
Get 3 copies of wall of disruption with your dream tickets and starter gems
<< Anonymous
wall of d is dogwater bruh
<< Anonymous
Wall of D is better than many cards, fkin tard. It can turn over an entire situation. But guess what, u jest an other copy paste of this website decklists
<< Anonymous
Non troll answer: Just check out "best deck" and decide it yourself if card such as WoD could be activated in the first place against those deck
<< Anonymous
Once in a blue moon, yes.
Anonymous
Invest in 3 Leervianner.
<< Anonymous
invest in 3 levianeers!!!
<< Anonymous
Another good investment. Thunder Dragons also loving this.
<< Anonymous
Invest in 3 levianeers.
<< Anonymous
Invest in levianneer.
Not KoG
Save your gems until a selection box with Book of Moon appears.
Go crazy with that selection box as Book of Moon will never appear in any Dream Ticket or Boxes.
<< Anonymous(Not KoG)
all selection box cards appear in boxes after 1 year dumba$$, plus there's a gem buy limit on selection boxes. Bozo
Anonymous
Buy 3 wall of diruption from there dig into the blazing rose box to complete a red eyes deck the best deck of the format
<< Anonymous
Red eye deck is barely KoG able with 3 run of the selection box mini. Definitely not for any kind of new players rn.
Anonymous
If you plan to start playing or started playing duel links recently, i recommend you to uninstall this app immediately, you don't want to get involved with mobsters.
Duel links is worse than child s3x trafficking, duel links is run by a large mafia network of cruel and dishonest people
*Konami's mafia company suggests the packs are pure RNG, but this is a big lie, the most popular cards in ranked have a much lower drop rate compared to useless cards, and there will always be one of the archetype cards in the bottom of the box.
*If the rigged packs weren't enough, there's an agent of the konami criminal organization on youtube to hype the game and lure innocent kids into this criminal system, a guy named Dkayed who owns the links meta duel, he works for the company Konami mafia and this is not said, because they want to keep it a secret, steal the credit card money of the parents of innocent children, this is totally illegal, this is what the big mafia networks do, the duel links meta hype the game to attract innocent children, it's a shame as organizations like INTERPOL haven't asked for an arrest warrant for duellinksmeta and Konami.
<< Anonymous(Not KoG)
Yes, I agree with OP. Don't play this game unless you are preparing to spend money on packs.
<< Anonymous
or just make a new account every time the meta changes.
<< Anonymous
^That, most of f2p/low spenders have been playing the game wrong; you set your main account and bind it to a konami ID then you make 3 or 4 more accounts (bind them too) but you'll never play with them only to claim dream tickets and starter gems (3k), every new box open those accounts claim the 500 gems and leave. Like that you'll have several accounts with 10k gems + dream tickets ready to use
<< Anonymous
Just maintain 2 account and double earning would be enough.
You want strong decks you need to pull a crap tons of different boxes. Old pull have it's value too.
10k starter gem doesn't mean much in face of that, unless you intend to bot them up in casual for the gem then sure create tons of account then.
Anonymous
Use SR dream tickets for wall of disruption and UR dream tickets for black metal dragon then proceed to build a red eyes deck
<< Anonymous
Red eyes is great starter deck. Use it for a week and then proceed to make a harpies deck and go for kog. 2 weeks work.
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